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Oculus Go Could Make Virtual Reality Mainstream


Oculus Go Could Make Virtual Reality Mainstream

Despite nearly two years of hype around the Oculus Rift and HTC Vive, there are still short of 2 million of those high-end virtual reality headsets in consumers' hands today. Even adding in the 2 million headsets for Sony's (NYSE: SNE) PS4, that's still only around 4 million devices out there offering a fully immersive experience. 

To take the VR industry to the next level, companies need to make their technology both more accessible and less expensive. Most homes and businesses don't have computers with the high-end graphics cards required to run VR headsets, and most consumers don't want to spend over $1,000 (nor take up a room's worth of space) to install a VR system at home. Facebook (NASDAQ: FB) and HTC have been trying to tackle that problem, and with the planned 2018 debuts of the Oculus Go and Vive Focus (in China only, for now), they may succeed. The new Oculus device, in particular, may finally achieve the sales numbers required to take VR mainstream in the U.S. 

Image source: Facebook's Oculus.

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Source: Fool.com

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